DOWNLOAD ALL PREVIOUS YEAR PAPERS HERE of both old and new scheme
SYLLABUS:-
Section-A
Foundational issues in intelligent systems: Foundation and history of AI, Ai problems and techniques – AI programming languages, introduction to LISP and PROLOG- problem spaces and searches, blind search strategies, Breadth first- Depth first- heuristic search techniques Hill climbing: best first- A * algorithm AO* algorithm- game tree, Min max algorithms, game playing- alpha beta pruning.
Section-B
Knowledge representation issues, predicate logic- logic programming, semantic nets- frames and inheritance, constraint propagation, representing knowledge using rules, rules based deduction systems.
Section-C
Reasoning under uncertainty, review of probability, Baye’s probabilistic interferences and Dempster shafer theory, Heuristic methods, symbolic reasoning under uncertainty, Statistical reasoning, Fuzzy reasoning, Temporal reasoning, Non monotonic reasoning.
Section-D
Planning, planning in situational calculus, representation for planning, partial order planning algorithm, learning from examples, discovery as learning, I earning by analogy, explanation based learning, neural nets, genetic algorithms. Principles of Natural language processing, rule based systems architecture, Expert systems, knowledge acquisition concepts, AI application to robotics, and current trends in intelligent systems.
- DOWNLOAD PAPER OF YEAR 2009 please upload
- DOWNLOAD PAPER OF YEAR 2010
- DOWNLOAD PAPER OF YEAR 2011
- DOWNLOAD PAPER OF YEAR 2012
- DOWNLAOD PAPER OF YEAR 2013
- DOWNLOAD PAPER OF YEAR 2014 please upload
- DOWNLOAD PAPER OF YEAR 2015 please upload
- DOWNLOAD PAPER OF YEAR 2016 please upload
- DOWNLAOD PAPER OF YEAR 2017
SYLLABUS:-
Section-A
Foundational issues in intelligent systems: Foundation and history of AI, Ai problems and techniques – AI programming languages, introduction to LISP and PROLOG- problem spaces and searches, blind search strategies, Breadth first- Depth first- heuristic search techniques Hill climbing: best first- A * algorithm AO* algorithm- game tree, Min max algorithms, game playing- alpha beta pruning.
Section-B
Knowledge representation issues, predicate logic- logic programming, semantic nets- frames and inheritance, constraint propagation, representing knowledge using rules, rules based deduction systems.
Section-C
Reasoning under uncertainty, review of probability, Baye’s probabilistic interferences and Dempster shafer theory, Heuristic methods, symbolic reasoning under uncertainty, Statistical reasoning, Fuzzy reasoning, Temporal reasoning, Non monotonic reasoning.
Section-D
Planning, planning in situational calculus, representation for planning, partial order planning algorithm, learning from examples, discovery as learning, I earning by analogy, explanation based learning, neural nets, genetic algorithms. Principles of Natural language processing, rule based systems architecture, Expert systems, knowledge acquisition concepts, AI application to robotics, and current trends in intelligent systems.