05-01-2017, 11:34 PM
SYLLABUS:-
UNIT I
Introduction: The Human, The Computer, The interaction, Paradigms, Usability of Interactive Systems, Guidelines, Principles and Theories.
Design Process: Interaction design basics, HCI in the software process, Design rules, Implementation support, Evaluation techniques, Universal design, User Support.
UNIT II
Models and Theories: Cognitive models, Socio-organizational issues and stakeholder requirements, Communication and collaboration models, Task analysis, Dialogue notations and design, Models of the system, Modelling rich interaction.
UNIT III
Interaction Styles: Direct Manipulation and Virtual Environments, Menu Selection, Form Filling and Dialog Boxes, Command and Natural Languages, Interaction Devices, Collaboration and Social Media Participation.
UNIT IV
Design Issues: Quality of Service, Balancing Function and Fashion, User Documentation and Online Help, Information Search, Information Visualization.
Outside the Box: Group ware, Ubiquitous computing and augmented realities, Hypertext, Multimedia and the World Wide Web
UNIT I
Introduction: The Human, The Computer, The interaction, Paradigms, Usability of Interactive Systems, Guidelines, Principles and Theories.
Design Process: Interaction design basics, HCI in the software process, Design rules, Implementation support, Evaluation techniques, Universal design, User Support.
UNIT II
Models and Theories: Cognitive models, Socio-organizational issues and stakeholder requirements, Communication and collaboration models, Task analysis, Dialogue notations and design, Models of the system, Modelling rich interaction.
UNIT III
Interaction Styles: Direct Manipulation and Virtual Environments, Menu Selection, Form Filling and Dialog Boxes, Command and Natural Languages, Interaction Devices, Collaboration and Social Media Participation.
UNIT IV
Design Issues: Quality of Service, Balancing Function and Fashion, User Documentation and Online Help, Information Search, Information Visualization.
Outside the Box: Group ware, Ubiquitous computing and augmented realities, Hypertext, Multimedia and the World Wide Web