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SYLLABUS:-

Section-A
Introduction to Computer Graphics: What is Computer Graphics, Computer Graphics Applications, Computer Graphics Hardware and software, Two dimensional Graphics Primitives: Points and Lines, Line drawing algorithms: DDA, Bresenham’s; Circle drawing algorithms: Using polar coordinates, Bresenham’s circle drawing, mid point circle drawing algorithm; Filled area algorithms: Scanline: Polygon filling algorithm, boundary filled algorithm.

Section-B
Two/Three Dimensional Viewing: The 2-D viewing pipeline, windows, viewports, window to view port mapping; Clipping: point, clipping line (algorithms):- 4 bit code algorithm, Sutherland cohen algorithm, parametric line clipping algorithm (Cyrus Beck).
Polygon clipping algorithm: Sutherland-Hodgeman polygon clipping algorithm.  Two dimensional transformations: transformations, translation, scaling, rotation, reflection, composite transformation. Three dimensional transformations: Three dimensional graphics concept, Matrix representation of 3-D Transformations, Composition of 3-D transformation.

Section-C
Viewing in 3D:  Projections, types of projections, the mathematics of planner geometric projections, coordinate systems.
Hidden surface removal: Introduction to hidden surface removal.  The Z- buffer algorithm, scanline algorithm, area sub-division algorithm.
Representing Curves and Surfaces: Parametric representation of curves: Bezier curves, BSpline curves.  Parametric representation of surfaces; Interpolation method.

Section-D
Illumination, shading, image manipulation: Illumination models, shading models for polygons, shadows, transparency.  What is an image? Filtering, image processing, geometric transformation of images.